Win/ja
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< Win
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Trigger: Win
Returns true if the player (or the player's team, in team mode) has won the round, false otherwise. Can be suffixed with "KO", "Time", or "Perfect" to return true only when the round has been won by a KO, by time expiring, or with no life lost, respectively.
Format: 1. Win 2. WinKO 3. WinTime 4. WinPerfect
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Examples:
1. trigger1 = Win Triggers if the player (or his team) has won the round. 2. trigger1 = !WinKO Triggers if the player (or his team) has not won the round by a KO. For example, this will trigger if the player's team has not yet won the round, or if they have won the round by time over.