Vel
From M.U.G.E.N Wiki
Trigger: Vel
Gets the value of the player's velocity. You must specify the component that you want to check, eg. "Vel Y" to check the Y-velocity.
- Format:
- Vel [component]
- Arguments:
- [component]
- X, Y
- Return type:
- float
- Error conditions:
- none
- Details:
- For Vel X, a positive value indicates that the player is moving forward. (This behavior is the opposite of HitVel X's behavior.) For Vel Y, a positive value indicates that the player is moving downward.
Example:
trigger1 = Vel Y >= 0 True when the player is not moving upward.