TimeMod/ja
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< TimeMod
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Trigger: TimeMod(*,**,***)
Returns the remainder when the state-time of the player is divided by the specified value.
The % operator subsumes the functionality of TimeMod, so it is recommended that you use % instead.
- Format:
- TimeMod [oper] divisor, value1
- Arguments:
- [oper]
- =, !=, <, >, <=, >=
- divisor (int)
- Positive number to use as a divisor.
- value1 (int)
- Value to compare remainder against.
- Return type:
- boolean int (1 or 0)
- Error conditions:
- Returns SFalse if the divisor is 0.
Example:
trigger1 = TimeMod = 4, 3 Triggers when the state-time is 3, 7, 11, 15, ...