TicksPerSecond/ja

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Trigger: TicksPerSecond

Returns the number of ticks per second. Useful for time calculations.

Format:
TicksPerSecond
Arguments:
none
Return type:
int
Error conditions:
none

Example:

trigger1 = Time > 10 * TicksPerSecond
  Triggers after 10 seconds, regardless of game speed.


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