TargetFacing/ja

From M.U.G.E.N Wiki

Jump to: navigation, search


This page is in progress of being translated to ja. You can help translating it or go to another language version that follows:



State Controller: TargetFacing

Turns all targets to face a specified direction relative to the player.

Required parameters:
value = facing_val (int)
If facing_val is positive, all targets will turn to face the same direction as the player. If facing_val is negative, all targets will turn to face the opposite direction as the player.
Optional parameters:
ID = target_id (int)
Specifies the desired target ID to affect. Only targets with this target ID will be affected. Defaults to -1 (affects all targets.)
Example:
none


Personal tools