StateTypeSet/fr
From M.U.G.E.N Wiki
This page is in progress of being translated to fr. You can help translating it or go to another language version that follows:
State Controller: StateTypeSet
Changes the current state type and move type. Useful for states that go from the ground into the air, etc.
- Required parameters:
- none
- Optional parameters:
- statetype = state_type (string)
- Set state_type to A for air, C for crouch, S for stand, or L for liedown. Defaults to no change.
- movetype = move_type (string)
- Set move_type to I for idle, A for attack, or H for gethit. Defaults to no change.
- physics = physics (string)
- Set physics to A for air, C for crouch, S for stand, or N for none. Defaults to no change.
- Example:
- none