SprPriority/ja

From M.U.G.E.N Wiki

Jump to: navigation, search


This page is in progress of being translated to ja. You can help translating it or go to another language version that follows:



State Controller: SprPriority

Changes the player's sprite priority. Higher-priority sprites are drawn on top of lower-priority sprites.

Required arguments:
value = priority_level (int)
Valid values are -5 to 5.
Optional arguments:
none
Example:
none


Personal tools