RoundsExisted/ja

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Trigger: RoundsExisted

Returns the number of rounds the player has existed for. On the first round, returns 0. This is useful for a Turns mode intro.

Format:
RoundsExisted
Arguments:
none
Return type:
int
Error conditions:
none

Example:

trigger1 = RoundsExisted = 0
trigger1 = TeamMode = Turns
trigger1 = RoundNo > 0
  Triggers if the player has just entered a Turns mode team match
  after the first round. You can use this example with a
  ChangeState controller to switch to an intro state by
  overriding the Initialize state (state 5900).


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