RootDist/ja

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Trigger: RootDist

This trigger is only valid for helper-type characters. RootDist returns the distance from the helper to its root. The root is the main player character who owns the helper: for instance, if you select Kumquat to play with, and Kumquat spawns a helper named Kiwi, who in turn spawns a helper named Penguin, then Penguin's root is Kumquat, and Penguin is a descendant of Kumquat. RootDist works similarly to P2Dist.

Format:
RootDist [component]
Arguments:
[component]
X, Y
Return type:
float
Error conditions:
Returns SFalse if the player has no root.
Details:

For comparing the Y-distance, RootDist gives the difference in the heights of the players' Y-axes. A negative value means that the root is above its descendant.

For comparing the X-distance, ParentDist gives the X-distance of the root's axis from the descendant's axis. A positive value indicates the root is in front of its descendant.

Example:

trigger1 = RootDist X != 0
  Triggers if the root is not at the exact same x-position as the
  helper character.


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