PlayerPush/fr

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State Controller: PlayerPush

Disables the player's push checking for one tick. Push checking keeps players from overlapping one another. By temporarily disabling push checking, dodge-type moves in which the player passes through another (but can still be hit) can be implemented.

Required parameters:
value = push_flag (boolean)
If push_flag is nonzero, then push checking is enabled. If push_flag is zero, then push checking is disabled.
Optional parameters:
none
Example:
none


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