PlayerPush
From M.U.G.E.N Wiki
State Controller: PlayerPush
Disables the player's push checking for one tick. Push checking keeps players from overlapping one another. By temporarily disabling push checking, dodge-type moves in which the player passes through another (but can still be hit) can be implemented.
- Required parameters:
- value = push_flag (boolean)
- If push_flag is nonzero, then push checking is enabled. If push_flag is zero, then push checking is disabled.
- Optional parameters:
- none
- Example:
- none