ParentDist/ja
From M.U.G.E.N Wiki
This page is in progress of being translated to ja. You can help translating it or go to another language version that follows:
Trigger: ParentDist
This trigger is only valid for helper-type characters. ParentDist returns the distance from the helper to its parent. It works similarly to P2Dist.
- Format:
- ParentDist [component]
- Arguments:
- [component]
- X, Y
- Return type:
- float
- Error conditions:
- Returns SFalse if the player does not have a parent (e.g., if the parent was destroyed or KO'd).
- Details:
- For comparing the Y-distance, ParentDist gives the difference in the heights of the players' Y-axes. A negative value means that the parent is above its child. For comparing the X-distance, ParentDist gives the X-distance of the parent's axis from the child's axis. A positive value indicates the parent is in front of the child.
Example:
trigger1 = ParentDist X != 0 Triggers if the parent is not at the exact same x-position as the helper character.