MoveType/fr

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Trigger: MoveType(*,***)

MoveType gives the player's move-type. Refer to the section on StateDef in the CNS documentation for more details on MoveType. Useful for "move interrupts" in the CMD file.

Format:
MoveType [oper] move_type
Arguments:
[oper]
=, != (other operators not valid)
move_type (char)
A, I, H
Attack, Idle and GetHit move-types respectively.
Return type:
boolean int (1 or 0)
Error conditions:
none

Example:

trigger1 = movetype != H
  Triggers if the player is not currently in a gethit-type state.


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