MoveType/fr
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< MoveType
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Trigger: MoveType(*,***)
MoveType gives the player's move-type. Refer to the section on StateDef in the CNS documentation for more details on MoveType. Useful for "move interrupts" in the CMD file.
- Format:
- MoveType [oper] move_type
- Arguments:
- [oper]
- =, != (other operators not valid)
- move_type (char)
- A, I, H
- Attack, Idle and GetHit move-types respectively.
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Example:
trigger1 = movetype != H Triggers if the player is not currently in a gethit-type state.