MoveHit/ja
From M.U.G.E.N Wiki
< MoveHit
This page is in progress of being translated to ja. You can help translating it or go to another language version that follows:
Trigger: MoveHit
This trigger is valid only when the player is in an attack state. MoveHit gives a non-zero value if P2 has been hit by P1's attack. It gives 0 otherwise. Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.
- Format:
- MoveHit
- Arguments:
- none
- Return type:
- int
- Error conditions:
- none
- Details:
- See Details section for MoveContact trigger.
Example:
trigger1 = MoveHit True if P1's attack connected successfully with P2.