MoveHit/ja

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Trigger: MoveHit

This trigger is valid only when the player is in an attack state. MoveHit gives a non-zero value if P2 has been hit by P1's attack. It gives 0 otherwise. Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.

Format:
MoveHit
Arguments:
none
Return type:
int
Error conditions:
none
Details:
See Details section for MoveContact trigger.

Example:

trigger1 = MoveHit
  True if P1's attack connected successfully with P2.


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