LifeMax/fr
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< LifeMax
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Trigger: LifeMax
Returns the maximum amount of life the player can have. This is normally the value of the "life" parameter in the [Data] group of the player variables, but may be different in situations such as team modes.
- Format:
- LifeMax
- Arguments:
- none
- Return type:
- int
- Error conditions:
- none
Example:
trigger1 = life < lifemax / 4 Triggers if the player has less than 1/4 of his maximum life.