LifeMax/fr

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Trigger: LifeMax

Returns the maximum amount of life the player can have. This is normally the value of the "life" parameter in the [Data] group of the player variables, but may be different in situations such as team modes.

Format:
LifeMax
Arguments:
none
Return type:
int
Error conditions:
none

Example:

trigger1 = life < lifemax / 4
  Triggers if the player has less than 1/4 of his maximum life.


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