InGuardDist/ja
From M.U.G.E.N Wiki
This page is in progress of being translated to ja. You can help translating it or go to another language version that follows:
Trigger: InGuardDist
Returns 1 if the player is within guarding distance of an opponent's physical or projectile attack. The guarding distance is the value of the guard.dist parameter of the opponent's HitDef. Returns 0 if out of guard distance, or the opponent is not attacking.
- Format:
- InGuardDist
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
- Example:
- none