HitVelSet/fr
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State Controller: HitVelSet
This controller is deprecated.
When the player has been hit, sets the desired components of the player's velocity to the appropriate gethit velocities.
- Required parameters:
- none
- Optional parameters:
- x = x_flag (int)
- A nonzero flag means to change that x-component of the player's velocity to the gethit velocity.
- y = y_flag (int)
- A nonzero flag means to change that y-component of the player's velocity to the gethit velocity.
- Example:
- none
- Notes:
- Obsolete.