HitVelSet/fr

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State Controller: HitVelSet

This controller is deprecated.

When the player has been hit, sets the desired components of the player's velocity to the appropriate gethit velocities.

Required parameters:
none
Optional parameters:
x = x_flag (int)
A nonzero flag means to change that x-component of the player's velocity to the gethit velocity.
y = y_flag (int)
A nonzero flag means to change that y-component of the player's velocity to the gethit velocity.
Example:
none
Notes:
Obsolete.


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