HitVel

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Trigger: HitVel

Gets the value of the velocity imparted to the player by a hit. You must specify the component that you want to check, eg. "HitVel Y" to check the vertical velocity component.

Format:
HitVel [component]
Arguments:
[component]
X, Y
Return type:
float
Error conditions:
none
Details:
A positive HitVel Y means that the player is moving upward on the screen. A positive HitVel X means that the player is moving backward. Note that the HitVel X trigger behaves in the opposite manner to the Vel X trigger.

Example:

trigger1 = HitVel X > 0.5
  True when the player's gethit x-velocity is greater than 0.5
  pixels per tick.


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