HitPauseTime/fr
From M.U.G.E.N Wiki
This page is in progress of being translated to fr. You can help translating it or go to another language version that follows:
Trigger: HitPauseTime
Returns the time until the player's hitpause expires. The player enters a hitpause when his attack comes in contact with an opponent. The initial hitpause time is equal to the first value of the pausetime parameter in the player's HitDef. If ignorehitpause is not set, this will always return 0.
- Format:
- HitPauseTime
- Arguments:
- none
- Return type:
- int
- Error conditions:
- none
Example:
trigger1 = HitPauseTime = 0 Triggers when the player is not paused for a hit.