HitOver
From M.U.G.E.N Wiki
Trigger: HitOver
If the player is in a gethit state, returns 1 when the hittime has expired, and 0 otherwise. For an explanation of hittime, see the HitDef documentation.
- Format:
- HitOver
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Example:
trigger1 = HitOver = 1 Triggers when the player’s hittime has expired.