HitCount/ja
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< HitCount
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Trigger: HitCount
Returns the number times the player's current attack move has hit one or more opponents. This value is valid only for a single state; after any state change, it resets to 0. To prevent it from resetting to 0, set hitcountpersist in the StateDef (see cns documentation for details). The HitCount and UniqHitCount triggers differ only when the player is hitting more than one opponent. In the case where the player is hitting two opponents with the same attack, HitCount will increase by 1 for every hit, while UniqHitCount increases by 2.
- Format:
- HitCount
- Arguments:
- none
- Return type:
- int
- Error conditions:
- none
Example:
trigger1 = HitCount > 8 Triggers when more than 8 hits have been dealt to the opponent since the start of the player's attack move.