GameMakeAnim/ja
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State Controller: GameMakeAnim
Creates a game animation, like a hit spark or a super charging effect. This controller has been superseded by Explod and is now considered deprecated. Support for it may be removed in future versions.
- Required parameters:
- none
- Optional parameters:
- value = anim_no (int)
- Specifies the animation number (from fightfx) of the animation to play. Defaults to 0.
- under = under_flag (int)
- If under_flag is 1, the animation is drawn behind the character sprites. Defaults to 0 (draw over characters).
- pos = x_pos, y_pos (float)
- Specifies the position to display the animation at, relative to the player axis. Defaults to 0,0.
- random = rand_amt (int)
- The position of the animation will be displaced in the x and y directions by (different) random amounts. The displacement can be as large as half of rand_amt. Defaults to 0.
- Example:
- none