Facing/ja
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< Facing
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Trigger: Facing
Returns 1 if the player is facing to the right, and -1 if the player is facing to the left.
- Format:
- Facing
- Arguments:
- none
- Return type:
- int
- Error conditions:
- none
Example:
Trigger = Facing = -1 Triggers if the player is facing toward the left of the screen.