DefenceMulSet/ja
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State Controller: DefenceMulSet
Sets the player's defense multiplier. All damage the player takes is scaled by the reciprocal of this amount.
- Required parameters:
- value = defense_mul (float)
- Specifies the defense multiplier. For instance, a defense_mul of 2 reduces damage taken to half.
- Optional parameters:
- none
- Example:
- none