CanRecover/fr
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Trigger: CanRecover
If the player is currently in a falling state, returns 1 if he is currently able to recover, and 0 if he is not currently able to recover. If the player is not currently falling, the output of this trigger is undefined.
- Format:
- CanRecover
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none