CanRecover

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Trigger: CanRecover

If the player is currently in a falling state, returns 1 if he is currently able to recover, and 0 if he is not currently able to recover. If the player is not currently falling, the output of this trigger is undefined.

Format:
CanRecover
Arguments:
none
Return type:
boolean int (1 or 0)
Error conditions:
none


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