AttackDist
From M.U.G.E.N Wiki
State Controller: AttackDist
Changes the value of the guard.dist parameter for the player's current HitDef. The guard.dist is the x-distance from P1 in which P2 will go into a guard state if P2 is holding the direction away from P1. If P1 currently has no active HitDef, then AttackDist has no effect.
- Required parameters:
- value = guard_dist (int)
- New guard distance, in pixels.
- Optional parameters:
- none
- Example:
- none