AttackDist

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State Controller: AttackDist

Changes the value of the guard.dist parameter for the player's current HitDef. The guard.dist is the x-distance from P1 in which P2 will go into a guard state if P2 is holding the direction away from P1. If P1 currently has no active HitDef, then AttackDist has no effect.

Required parameters:
value = guard_dist (int)
New guard distance, in pixels.
Optional parameters:
none
Example:
none


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