AssertSpecial

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State Controller: AssertSpecial

This controller allows you to assert up to three special flags simultaneously. MUGEN will automatically "deassert" each flag at every game tick, so you must assert a flag for each tick that you want it to be active.

Required parameters:
flag = flag_name
flag_name is a string specifying the flag to assert.
Optional parameters:
flag2 = flag2_name
An optional flag to assert.
flag3 = flag3_name
Another optional flag to assert.
Details:
The flag name can be one of the following:
intro
Tells MUGEN that the character is currently performing his intro pose. Must be asserted on every tick while the intro pose is being performed.
invisible
Turns the character invisible while asserted. Does not affect display of afterimages.
roundnotover
Tells MUGEN that the character is currently performing his win pose. Should be asserted on every tick while the win pose is being performed.
nobardisplay
Disables display of life, super bars, etc. while asserted.
noBG
Turns off the background. The screen is cleared to black.
noFG
Disables display of layer 1 of the stage (the foreground).
nostandguard
While asserted, disables standing guard for the character.
nocrouchguard
While asserted, disables crouching guard for the character.
noairguard
While asserted, disables air guard for the character.
noautoturn
While asserted, keeps the character from automatically turning to face the opponent.
nojugglecheck
While asserted, disables juggle checking. P2 can be juggled regardless of juggle points.
nokosnd
Suppresses playback of sound 11, 0 (the KO sound) for players who are knocked out. For players whose KO sound echoes, nokosnd must be asserted for 50 or more ticks after the player is KOed in order to suppress all echoes.
nokoslow
While asserted, keeps MUGEN from showing the end of the round in slow motion.
noshadow
While asserted, disables display of this player's shadows.
globalnoshadow
Disables display of all player, helper and explod shadows.
nomusic
While asserted, pauses playback of background music.
nowalk
While asserted, the player cannot enter his walk states, even if he has control. Use to prevent run states from canceling into walking.
timerfreeze
While asserted, keeps the round timer from counting down. Useful to keep the round from timing over in the middle of a splash screen.
unguardable
While asserted, all the asserting player's HitDefs become unblockable, i.e., their guardflags are ignored.
Example:
none


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