AnimExist/ja

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Trigger: AnimExist

Returns 1 if the specified animation action exists for the player. The result of this trigger is undefined if the player has been placed in a custom state by a successful hit. In this situation, use SelfAnimExist.

Format:
AnimExist(exprn)
Arguments:
exprn
An expression evaluating to an animation number (int).
Return type:
boolean int (1 or 0)
Error conditions:
Returns SFalse if exprn evaluates to SFalse.

Example:

trigger1 = !AnimExist(200)
  Triggers if the player is missing action 200.


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