AnimExist/ja
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Trigger: AnimExist
Returns 1 if the specified animation action exists for the player. The result of this trigger is undefined if the player has been placed in a custom state by a successful hit. In this situation, use SelfAnimExist.
- Format:
- AnimExist(exprn)
- Arguments:
- exprn
- An expression evaluating to an animation number (int).
- Return type:
- boolean int (1 or 0)
- Error conditions:
- Returns SFalse if exprn evaluates to SFalse.
Example:
trigger1 = !AnimExist(200) Triggers if the player is missing action 200.