AngleDraw/fr

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State Controller: AngleDraw

Draws the player (for 1 frame) rotated about his axis by the angle set by the AngleSet controller. When facing right, a positive angle means a counterclockwise rotation.

Required arguments:
none
Optional arguments:
value = angle (float)
Sets the drawing angle in degrees.
scale = xscale, yscale (float, float)
Scales the player sprite.
Notes:
Rotation/scaling does not affect the player’s collision boxes.
Example:
none


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