AngleDraw/fr
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State Controller: AngleDraw
Draws the player (for 1 frame) rotated about his axis by the angle set by the AngleSet controller. When facing right, a positive angle means a counterclockwise rotation.
- Required arguments:
- none
- Optional arguments:
- value = angle (float)
- Sets the drawing angle in degrees.
- scale = xscale, yscale (float, float)
- Scales the player sprite.
- Notes:
- Rotation/scaling does not affect the player’s collision boxes.
- Example:
- none