Alive/fr
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< Alive
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Trigger: Alive
Returns 1 if the player is still able to fight, 0 if the player has been KOed.
- Format:
- alive
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Example:
trigger1 = alive = 0 Triggers if the player has been KOed.