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New layout!

I'm sure if you're reading this, then you've probably noticed our new layout. :) We recently updated the forum also, so there might be some broken things still hanging around. If you notice anything, please let us know.

Now, off to get some much needed sleep....

- dfw

Forum stuff...

As you might know, we've had problems with bots, spammers, etc on the forum. Over the next few weeks, we're going to start implementing mods and enhancements in hopes that it'll keep the forum running smoothly.

So, if you notice the forum going down for maintenance that means we're updating. :)

It won't happen all at once, but we'll post in the forum when new stuff is available.

- David

Man, this place is dusty...

Wow, it's been a while! Without getting into too much detail, a number of things happened that slowed down development. It was that so-called "real life" thing we all hear about. But, we're still working on M.U.G.E.N so don't worry!

Still here...

I noticed there hasn't been much news from us lately. But don't worry, we're still here and monitoring the webpage and forums.

So, what about MUGEN?

Quick Update

The blog is a little quiet right now, but expect some more information about version 1.1 soon.

Until then, here's a small update: StageVar("info.name") trigger will be coming in the next RC! Now 1.0 based characters will be able to use it to detect what stage they are on.

- dfw

Roadmap for M.U.G.E.N

Hi all. My name is David and I'm one of the developers working on M.U.G.E.N. A lot of people have been wondering about the future of M.U.G.E.N itself and what features to expect in upcoming versions. Hopefully after reading this post, you'll have a better idea what we're trying to accomplish.

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