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Roadmap for M.U.G.E.N

Hi all. My name is David and I'm one of the developers working on M.U.G.E.N. A lot of people have been wondering about the future of M.U.G.E.N itself and what features to expect in upcoming versions. Hopefully after reading this post, you'll have a better idea what we're trying to accomplish.

First, as we've stated before, our current priority is to fix the bugs in the 1.0RC series when it comes to content produced for the 2002 beta. We've been squashing bugs left and right and I think we're getting really close to start looking at new features. We have been reading the feature request section of the forum and I know it's a lot, but rest assured we're seriously considering what's being posted. There are a lot of good ideas that were proposed, but because of our limited time and manpower, we're forced to choose very carefully. I won't go over them one by one, but I do want to share some of the things we want to see in M.U.G.E.N.

1.0RC series (primarily bug fixes)
- Bug fixes.
- Limited number of added features. These will be limited to correcting issues with characters assuming 4:3 screens or specific resolutions.

1.0 Stable
- Stable release of 1.0 series. Only bug fixes planned until 1.1 series is ready.

1.1 series (gameplay enhancements)
- New cns features
- Character independent Tag option (will be blogging on this later)
- Additional support for full games. Nothing specific as of yet, but there will be more info as 1.1 gets closer.
- Other enhancements that will improve gameplay.

2.0
- More expressive scripting engine
- More customization over game objects
- Modern graphics engine

So what's 2.0 then? This is our exciting new project! It's hard to tell right now, but if you remember our FAQ from way back when, we mentioned major changes. This is it. Our plan is to address all the things that M.U.G.E.N can't do currently and implement functions that make things easier to add the kinds of things people have been asking for.

For instance, one of our other developers, R, wanted to add this:
"Many of you have requested changes and extensions to CNS, such as
additional state controllers and triggers, state handling for stages,
functions and flow control, or additional sprite and anim standards.
Many of these ideas have been around for quite some time, and yet we
may seem oddly resistant to implementing them. Let me explain our
reluctance to add some of these features.

CNS was designed from a very simple core through a gradual process of
accretion, and has reached a state that we feel is rather unwieldy and yet
quite restrictive. Given the limitations of CNS, we're amazed at what the
community has achieved with the engine in its current form. Although it would
be possible to retrofit any number of point fixes on top of CNS to patch its
functionality in response to specific requests, we want to look ahead to a less
straitjacketed, more general, and ultimately coder-friendlier solution. This
means a move away from CNS to something else. We don't yet know what that will
be, although we think we have some good ideas.

Now, we recognize that back-compatibility is important, so we plan to maintain
support for legacy characters written in CNS, hopefully without requiring
external converters or manual updates. However, the more complexity is added to
CNS, the more difficult and error-prone it will be to maintain such
compatibility. Therefore, major changes are less likely to be made in this area
until the redesign of the state engine."

This will be start of the 2.0 series.

Whew! That was a lot more than I expected! I hope everyone now has a better idea of what we're trying to do with M.U.G.E.N now and into the future.

- dfw

WoW

You guys really have great plans... If i had money Id fund your project, too bad you guys dont have a lot of time to do this kind of stuff so i take it will be a while before the final version... or will it be. Keep up the dream, Im just glad you guys decided to start working on mugen again since the beta release.

much respect.

I wish to play 3D gameplay in future of mugen.

I can't wait look forward for new mugen version. I think it will add as new 3D gameplay with motion blur like Tekken 6, Also True HD resolution. ;D

Any sort of estimated timeframe for this development?

Just wondering as all good things come with good planning and open communication. It's easy for a lot of up to get caught up in the blue sky promise. Makes me wonder with the sort of changes coming how what we should intend on waiting for.

It's a great thing you all are doing. I think there's a great future in this

Good stuff, I'm proud of you guys, :)

I'm very interesting in tag team :) This is long over due. GOod stuff, because the tag team code for mugen at the moment is buggy and feel nasty, plus you can't control both characters without having to hit a buttom, which sucks :( I Can'T WAIT to see how tag team works out, w

1.Wll is have a 3v3 option also?

2.Will it suppport snap out
3.Also will it support when the characters tags or get snapped out the red portion of their bar build up from there damge like mvc2?
4.Character switch right before fight?

Anyways good stuff.

Full game support. Oh yea! Thats what I'm talking about! I wonder how this will work

1.removable modes hopefully?
2.In game menu ( continue, config buttons, character select, main menu) hopefully?
3.credits for ending?
4. Stage select screen

I'm also excited about cns news. Mugen should be more code friendly because geeezzzz theres 95% of stuff I still can't figure out when it comes to code. Please make it more noob friendly. wouldn't be surprise thats the reason why theres not alot of creations out now, because people cant figure out mugen's coding.

Anyways thanks, I can't wait. You guys rock

thank you guys for bringing back my interest in mugen

for a while mugen has been getting stale but now with these improvements along with some great creators out there im sure i will be able to have that complete fighting game i always dreamed of well just wanted to give you guys my thanks

Thanks for those interesting infos

This seems great... Can't wait... but will ;)
Keep it up folks... your works are making a lot of people dreams come true :D

Yeah !

Waiting for Mugen 2.0 from now ! ^^ Indeed, it's cool to know where Mugen is going to. I guess what will succeed to CNS will allow to do many more things ; when we see what's possible with CNS, it's really interesting !

Now I can't wait 'til Mugen 2.0!

You guys got me excited too! I can't wait 'til Mugen 2.0

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