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M.U.G.E.N: Past, Present and Future

Hello, everyone, and welcome to the first post on our developer blog!

There are many questions out there regarding M.U.G.E.N; some have been posed to us directly, while others come from various forums, including our own. We'd like to take this opportunity to address some of them.

Past

What does M.U.G.E.N stand for?
We no longer can recall, really. However, I can tell you how to pronounce it: it's "moo-gen" where the "ge" in "gen" is like "get".
Where does the name Elecbyte originate?
It was something we came up with when we were much younger.
Did you quit over the leak of WinMugen beta?
No, not at all. Our lives took us in different directions for some time.
Were you responsible for the F.A.Q. at elecbyte.com?
Yes.
What drove you to return to the scene after so long? Why was there no contact in the meantime?
We wanted to continue working on the the engine. We did have contact; we put up a temporary site until we had time to work on the project.

Present

How do you feel towards the 'hacks' and 'patches' the community developed?
Those are a clear signal to us that our users really wanted to see new features in M.U.G.E.N.
How do you feel towards M.U.G.E.N clone projects?
The fact that other talented people are working on similar projects validates the idea behind M.U.G.E.N; therefore, continuing to develop such projects is the right direction for us.
Would you welcome developers from the community to work with you?
Not at this time, but we'd be glad to say hello to our fellow developers.
What are you expecting from the community?
We expect to hear feedback about what does and does not work with the engine, features people would like to see. We would like to see people share their character designs and game development for all to enjoy.
Have you been following the communities' developments all these years? Are there any projects you like in particular?
Most of the team stayed in touch as much as possible over the years when we could afford the time. Each of us has our own preferences, but full original games are always impressive. Tatsu's Babel Sword, an action shooting game with innovative design and very polished feel, is one amazing example of how one can push the engine beyond its limits. Seeing projects like this motivates us, and we hope to help facilitate the creation of a lot more innovative content that everyone can enjoy.
Are you planning to accept donations?
We're coming up with ways for the community to show its support, but we certainly appreciate the sentiment. You can always show your support by being an active community member and helping out your fellow fans.
Who comprises the new team? Can you tell us more about each of you?
To address that, we've set up this developer blog where you'll learn more about each of us over time.

Future

What are your plans for new features?
We're concentrating on bug fixes and stability for 1.0, and we'll look at adding small features for a release after.
Are you planning to add an 'encryption' system to protect the content of creators?
We think everyone will appreciate it if we prioritize our time working on improvements for engine and the community. Ideology aside, DRM is technology that takes a lot of effort to build and usually requires much less to break.
Will you release or sell the source of M.U.G.E.N?
Not in the near future. However, M.U.G.E.N is open-spec, so people are free to make projects that can load assets in M.U.G.E.N's formats.
Are you planning to sell the license of M.U.G.E.N to a major company?
At this time our plans are to focus on building features.
The F.A.Q. that was previously on the site said that you planned to make one last version of M.U.G.E.N before making a new version that would not be backwards-compatible. Is that true?
Unfortunately, the F.A.Q. was not worded very well. We have ideas about the direction we want to take with our projects, but nothing is set in stone. To address the concern, we can assure you that we'd never ask people to abandon the last ten years of work, regardless of what we work on next. We are interested in the community's input, which is why we've created these forums.
Are you planning to port M.U.G.E.N to other platforms?
If there's sufficient demand, we'll consider it. However, our current goal is a stable release, followed by new features.

- Elecbyte Team

console ports ?

I love to play mugen in XBOX (the original, not the 360) in that Linux distro who allows to run it.
That version is called "Xmugen" and runs very well, it works with almost all the existent stuff.
Playing the engine gives more sensation of bein playing "real" games, controls are great for it (you know, many pc pads suck for fighters) and I think it looks better than in a pc monitor.

Do you think of release a distro since many of the currents consoles have some linux utilities (with special accesories :S, like PS2 ) to allow to play it in some consoles in an official way ?

Thanks for all the good times and memories we have got with MUGEN ;)

Muito obrigado por estarem de volta!!!

Olá a todos. Eu gostaria de agradecer primeiramente a Deus pela saúde de vocês e por vê-los bem, e em segundo lugar, agradecer a vocês da ELECBYTE por novamente estarem aqui conosco. Sou Brasileiro e foi em um momento muito especial de minha vida que conheci o mugen, a mais ou menos 8 anos e na época era em MSDOS. Além da diversão, o mugen me ajudou a aprender um pouco sobre o que era programação e também a melhorar a minha criatividade, graças aos trabalhos com os sprites dos chars.

No momento tenho só a agradecer e dizer que sou muito grato pela existência da ELECBYTE.

my opinions for the future :)

the mugen is a better plattaform for coding 2d game! the only 2 defects are that the story mode is very limited.... and that there is not a multiplayer section in the menu...
i hope that this 2 features in the future can be solved:)
thanks, by a fan :)

lol

Late to comment on this, but 2D is back in fashion! XP

Still loving the return.

Answers to all my questions

Thanks for clarifying everything. I'm glad you guys are back and i hope to get new features soon.

By the way: You guys work really fast. Since you have returned, this is the 3rd release already. I'm really impressed.

WinMugen Plus Verson Upgrade?

Was woundering will ya also upgrade the High Resulation verson of mugen as well which that is a verson I orginaly use and play alot just woundering will ya work on that verson as well for Mid and low res characters?

Android

:) when bug fix are done... ´pleas think in mugen from google android plataform :)
android... mugen... cloud computing =) why not? :) do the evolution .... is EVOLUTION BABYYYY :)

Mugen Verson 1.1

I think Verson 1.1 will have stuff like stuff in Capcom VS SNK for Sega Dreamcast which will be cool which I can't wait and keep up with the good skills.

Can't wait!

When you reach 1.1, it's going to be epic if you keep your pace like this! Woo!

A small feature like zip/rar

A small feature like zip/rar support for characters would be phenomenal; it's really great to see Elecbyte back :D

Creating Characters

Will you publish a program for creating characters - kind of "Fighter Factory" ?

Mugen Online

Was woundering will Mugen become an oline VS thing in the near future when all the bugs, glitches and new features come out?

Fixing the bugs on characters

Will ya soon fix the bugs and glitches like most of the mugen charcters I have don't do their super moves for some reason?

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